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Earth & Beyond
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Earth and Beyond (EA Games)(Disc 1).ISO
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ENBData.cab
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_E27B000D74D14A9CA10E5935D1D6702B
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2002-07-30
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69 lines
; Orbital.ini
[ORBITALS]
NUM_ORBITALS=4;
LIGHTCOLOR=LightColor.Space;
SKYCOLOR=SkyColor.Space;
SKYEMISSIVE=SkyEmissive.Green Ambient
;[SAMPLEORBITAL]
;OBJECT= Render Object Name
;LIGHTINTENSITY= Spline Name
;SKYINTENSITY= Spline Name
;STARTANGLE= Multiple of PI 0 = down, 1 = up 0.5 = east
;RX= Multiple of PI rotation about the X axis. Must be 0.0 for land lights
;RZ= Multiple of PI rotation about the Z axis. Must be 0.0 for land lights
;DISTANCE= In normal units away from CAMERA
;ORBITSPERHOUR= Number of orbits per hour
;LIGHTRADIUS= Angular radius of the light. If left blank program will calculate based on distance and radius
[ORBITAL000]
OBJECT=1557
FORCE_VISIBLE=TRUE;
STARTANGLE=0.0;
RX=0.6;
RZ=0.4;
DISTANCE=250000;
EMITS_LIGHT=TRUE;
LIGHTINTENSITY=LightIntensity.Blue Sun;
SKYINTENSITY=SkyIntensity.Sun;
HUE=180
SCALE=0.1
[ORBITAL001]
OBJECT=28
FORCE_VISIBLE=TRUE;
STARTANGLE=0.0;
RX=0.58;
RZ=0.41;
DISTANCE=250000;
EMITS_LIGHT=False;
LIGHTINTENSITY=LightIntensity.Yellow Sun;
SKYINTENSITY=SkyIntensity.Sun;
SCALE=0.05
[ORBITAL002]
OBJECT=86
FORCE_VISIBLE=TRUE;
STARTANGLE=0.0;
RX=1.61;
RZ=0.1;
DISTANCE=250000;
EMITS_LIGHT=False;
LIGHTINTENSITY=LightIntensity.Yellow Sun;
SKYINTENSITY=SkyIntensity.Sun;
SCALE=0.08
[ORBITAL003]
OBJECT=1718
FORCE_VISIBLE=TRUE;
STARTANGLE=1.61;
RX=0.0;
RZ=0.6;
DISTANCE=250000;
EMITS_LIGHT=False;
LIGHTINTENSITY=LightIntensity.Yellow Sun;
SKYINTENSITY=SkyIntensity.Sun;
SCALE=30